The workunits are downloading and processing (up to about 3% now) but in the advanced view if I click on the tasks page and then one of the jobs, and then select "Show Graphics" I get a window "setiathome_enhanced version 6.03 " and it is black/blank/empty.
#Furmark requires an opengl 2.0 compliant drivers
Installed on an intel D510MO system (Atom D510 dual core) using the latest GMA3150 drivers off of intel's website.
#Furmark requires an opengl 2.0 compliant install
The ATI experts should give you guidance on the list of card+driver combination to run these custom test against.Windows 7 圆4 Install w/ Latest BOINC Manager 6.10.43. This will be your customized test across the cards you choose to be 'compatible' with. Your target should be to enumerate the set of graphics operations that your App makes on the graphics cards. Update2: You will need some help from people experienced with the range of cards from ATI to get generic. It might be required to 'tweak' your App a bit to adjust to all driver+card idiosyncrasies. Is there some specific sequence in your App that will execute most of the rendering cases?
You could use GPU-Z for recording the Driver, BIOS and Card details while testing. Update: Reading your question again, I have a feeling you should actually use your Application itself for this testing. More screen shots and details at the link The benchmark offers several options allowing the user to tweak the rendering:įullscreen / windowed mode, MSAA selection, window size, duration.īenchmark requires OpenGL 2.0 compliant graphics cards - works with AMD/ATI Radeon 9600 (and Fur rendering is especially adapted to overheat the GPU and that's why FurMark is also a perfect stability and stress test tool (also called GPU burner) for the graphics card. So how many cards do we need to get, and which ones, to kind of "comb the area" of the primary hardware categories?įurMark is a very intensive OpenGL benchmark that uses fur rendering algorithms to measure the performance of the graphics card. We want to test our app against different hardware. So we're not really looking for an OpenGL testing/benchmarking software. On some the picking mechanism doesn't work, etc. According to user feedback, with some cards, our app will just crash, and in others textures will not be rendered properly. Is it enough to buy one card in the Radeon HD series, one card in the Radeon X series, and one card in the FireGL series? And will these be able to cover the "mobility" implementations in laptops (we don't want to have to buy a laptop because you can't really swap cards there)? Also, are there any articles you can point me to that talk about this? I've perused ATI's site but haven't really found much intended for hardware testers.Īs an addendum to this question, we're not as interested in benchmarking/speed as in just getting our app to work right with all possible cards.
I was wondering if anyone has a good knowledge of the different ATI series, and what cards I should buy to get a broad swath of the different implementations. We're trying to put together a test machine on a very low budget, where we can swap in different ATI cards and test them. We have an application that uses OpenGL, and historically it has run lousy on ATI cards, although results have been different depending on card/driver combo.